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“But the game also does react to how the players play the game. “The game certainly encourages you to take a more careful, stealthy approach to scenarios,” he said. “We allow players to play through guns blazing and running through the environment, but we try to encourage the more careful, thoughtful approach–absorbing the world, the story, the atmosphere.”Ī lot of this may have to do with the choice and consequence based mechanics in the game, which Bloch notes are heavily emphasized this time around. “Our script this time is larger than both 2033 and Last Light and all the DLC combined,” he said. Which is kind of insane, since those were pretty articulate games in their own right.
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Speaking to GamesCentral, Executive Producer Jon Bloch noted that the length of Metro Exodus’ script is more than the scripts for Metro 2033, Last Light, and all their DLC combined.
LARGER THAN LIGHT GAME SERIES
A lot of this has to do with the game design, which seems to be a deft blending of open world and wide linear design, while conversely, a lot of that also has to do with just how stunning the game seems.īut it will also be the most ambitious game in the series in terms of its story, at least if the length of the script is anything to go by. Metro Exodus, the upcoming third entry in the post-apocalyptic shooter franchise, looks to be the most ambitious game in the series yet.
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